Lighting & Visual Updates
– Lighting completely reworked
– Fixed overexposure caused by overly bright warm lights (rocket ammo ramp, ammo on the long side after the lightning gun, medkits near flak cannon, and more)
– Fixed numerous unlit black areas on geometry and pipes
– Fixed visual bug with skybox "hanging" (at the cost of new visual bugs where projectiles fly through the ceiling)
Gameplay Fixes & Collision Adjustments
– Fixed several snag spots along walls
– Moved pipe collision at 100 armor deeper into the wall to prevent players from climbing through the window to shock rifle
– Walls with pipes in the 100 armor pit now have projectile collision
Item Placement & Balance Tweaks
– Added assault rifle ammo and grenades in the window above shock rifle (next to lightning and flak ammo)
– Ceiling support under bio rifle reduced in size to make the jump into the window easier
– Adrenaline on the long side to Double Damage replaced with 3 vials and 3 pills (to make that area more active in duels)
– Added 3 adrenaline pills on the ramp under the link gun
– Added a medium shield pack (25 armor) on the bridge near Double Damage
19.06.2025 Updates:
– Continued lighting adjustments: new minor fixes
– More detailed wall collision near the pipes at 100 armor: there is now a small indentation between the pipes
– Fixed snag issue at the bottom of the decorative window above 100 armor (snag could occur when attempting a wall dodge from the pipe in the corner near 100)
– New item spawner script: when MaxPlayers <= 2, a 25 armor pickup will spawn instead of DD; in all other cases, DD will appear as usual
Global Changes (all maps):
– The new 25 armor actor has been renamed from HalfShieldPack to MediumShieldPack. This name will be used for all 25 armor pickups going forward.
19.06.2025 Updates:
– Minor lighting improvements
– Fixed ceiling collision