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Season 3 Maps
DM-Rankin-NE2
Added new shaders for walls, ventilation, reflective glass, and animated rain effects
Improved environmental detail with updated cobwebs, static mesh skybox trees, new decorations, and a hidden spider easter egg
Added rain splash effects and updated generator visuals in the 100 armor area
Fixed multiple snag/collision issues, improved the rocket window behavior, and swapped lightning gun/minigun positions
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DM-DE-Ironic-NE3
Swapped Lightning gun and bio rifle positions
5 vials near the link gun replaced with a 25 armor pickup
Added 3 health vials on the ledge above 100 armor
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DM-Roughinery-NE2
Completely reworked lighting with fixes for overexposed/dark areas, skybox visuals, and ceiling collision
Fixed multiple snag spots and improved wall/pipe collision around the 100 armor area
Updated item placement and duel balance with new ammo, adrenaline, and 25 armor pickups
Added dynamic DD/25 armor spawn logic for Duel settings and renamed HalfShieldPack to MediumShieldPack globally
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DM-1to1-Lea-NE3
Fixed numerous lighting, texture, shadow, and static mesh issues across the map
Improved collision and border behavior, including grate splash damage fixes and cleaner movement paths
Added new detail textures, visual polish, and directional jump pad particles
Updated item placement with AR ammo/grenades near flak and added Double Damage near minigun
Refined several gameplay areas with collision cleanup and movement adjustments
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DM-1to1-Aerowalk-NE
Fixed multiple portal-related visual, collision, and trigger issues, including splash damage and high-ping clipping problems
Improved jump pad behavior and adjusted nearby geometry for smoother movement
Updated item placement with new vials above jump pad and a 25 armor pickup near flak cannon
Reworked vial placement near flak cannon for better balance and flow
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DM-DE-Deck17-NE
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DM-UCMP-BloodRun-NE
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