Maps
DM-Rankin-NE:
New Visuals & Shaders
–Added shaders to walls with green panels
–Added shaders to ventilation ducts
–Introduced new animated raindrop shader on glass
–Added glass shader with reflection effects

 Environmental Details & Easter Eggs
–Replaced all cobwebs with new versions
–Hidden easter egg spider added (hard to find!)
–Generator wheels in the 100 armor corridor replaced with new ones (one had fallen off — 20 years without maintenance!)
–Added ceiling collapse decoration above the generator near 100 armor
–Added rain splash emitters on ceiling glass in shock room and flak room (previously only on the old minigun ceiling)
–Old skybox textures with trees replaced by static meshes

 Fixes & Tweaks
–Wobbly window above the rocket launcher now sways more slowly and no longer clips into the player's face when standing on the windowsill
–Fixed snag points on ramps in the flak room and shock room
–Fixed multiple snag spots along various walls
–Swapped lightning gun and minigun positions (same as in the 2023 version)
DM-1on1-Roughinery-NE:
Lighting & Visual Updates
– Lighting completely reworked
– Fixed overexposure caused by overly bright warm lights (rocket ammo ramp, ammo on the long side after the lightning gun, medkits near flak cannon, and more)
– Fixed numerous unlit black areas on geometry and pipes
– Fixed visual bug with skybox "hanging" (at the cost of new visual bugs where projectiles fly through the ceiling)

 Gameplay Fixes & Collision Adjustments
– Fixed several snag spots along walls
– Moved pipe collision at 100 armor deeper into the wall to prevent players from climbing through the window to shock rifle
– Walls with pipes in the 100 armor pit now have projectile collision

 Item Placement & Balance Tweaks
– Added assault rifle ammo and grenades in the window above shock rifle (next to lightning and flak ammo)
– Ceiling support under bio rifle reduced in size to make the jump into the window easier
– Adrenaline on the long side to Double Damage replaced with 3 vials and 3 pills (to make that area more active in duels)
– Added 3 adrenaline pills on the ramp under the link gun
– Added a medium shield pack (25 armor) on the bridge near Double Damage

19.06.2025 Updates:
– Continued lighting adjustments: new minor fixes
– More detailed wall collision near the pipes at 100 armor: there is now a small indentation between the pipes
– Fixed snag issue at the bottom of the decorative window above 100 armor (snag could occur when attempting a wall dodge from the pipe in the corner near 100)
– New item spawner script: when MaxPlayers <= 2, a 25 armor pickup will spawn instead of DD; in all other cases, DD will appear as usual

Global Changes (all maps):
– The new 25 armor actor has been renamed from HalfShieldPack to MediumShieldPack. This name will be used for all 25 armor pickups going forward.

19.06.2025 Updates:
– Minor lighting improvements
– Fixed ceiling collision
DM-1on1-Lea-NE:
 Visual Fixes & Lighting
– Fixed numerous shadow bugs on static meshes in hallways and corridors
– Fixed black texture on the lift in the minigun room
– Fixed black texture on the grate in the bridge window
– New grate texture under 100 armor and rocket launcher: now looks consistent across all graphics settings
– Added bottom to the 100 armor and rocket spawners (no more see-through from below)
– Replaced the top of the column near 100 armor
– Added a third plank on the ramp to 50 armor (to better match the collision shape)
– Fixed many issues with texture scaling/placement and static mesh alignment
– Brick wall texture is now seamless
– Added Detail Textures layer to the brick wall and floor textures
– Jump pad emitter now launches particles in the direction of the jump

 Collision Changes
– Fixed grate collision in the bridge window: splash damage from bio/lightning/other weapons no longer goes through
– Lowered borders around the map, which now have physical collision (no more shooting through)

 Item Placement & Gameplay Tweaks
– Added assault rifle ammo and grenades on the bridge near the flak cannon (next to shock, link, and minigun ammo)
– Added Double Damage near the minigun
DM-1on1-Lea-NE:
 Visual Fixes & Lighting
– Fixed numerous shadow bugs on static meshes in hallways and corridors
– Fixed black texture on the lift in the minigun room
– Fixed black texture on the grate in the bridge window
– New grate texture under 100 armor and rocket launcher: now looks consistent across all graphics settings
– Added bottom to the 100 armor and rocket spawners (no more see-through from below)
– Replaced the top of the column near 100 armor
– Added a third plank on the ramp to 50 armor (to better match the collision shape)
– Fixed many issues with texture scaling/placement and static mesh alignment
– Brick wall texture is now seamless
– Added Detail Textures layer to the brick wall and floor textures
– Jump pad emitter now launches particles in the direction of the jump

 Collision Changes
– Fixed grate collision in the bridge window: splash damage from bio/lightning/other weapons no longer goes through
– Lowered borders around the map, which now have physical collision (no more shooting through)

 Item Placement & Gameplay Tweaks
– Added assault rifle ammo and grenades on the bridge near the flak cannon (next to shock, link, and minigun ammo)
– Added Double Damage near the minigun

– Removed excess collision in the corner near the exit from the minigun room
– The brick on the box in the corner below the rocket launcher can now be used as a ramp
DM-1on1-Aerowalk-NE:
Visual Fixes & Portal Behavior
– Fixed white textures inside portals (was noticeable when entering at speed with high ping)
– Static meshes inside portals moved slightly deeper (to reduce clipping through them on high ping)
– Fixed projectile collision on portals (splash damage was not applying when hitting a portal)
– Fixed portal trigger sizes (no longer possible to get inside the portal without triggering it)
– Increased jump pad trigger size (no more standing at corners hugging the wall without activating it)
– Rectangular ledge above the jump pad now sloped at 45° (to avoid head bumps during jumps)

 Item Placement
– Added 3 vials floating above the jump pad
– Added a medium shield pack (25 armor) near the flak cannon
– Vials near flak cannon reduced from five to four and rearranged
DM-DE-Ironic-NE:
– Swapped Lightning gun and bio rifle positions
– 5 vials near the link gun replaced with a 25 armor pickup
– Added 3 health vials on the ledge above 100 armor
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