Season 3 Maps
DM-Rankin-NE2
  • Added new shaders for walls, ventilation, reflective glass, and animated rain effects
  • Improved environmental detail with updated cobwebs, static mesh skybox trees, new decorations, and a hidden spider easter egg
  • Added rain splash effects and updated generator visuals in the 100 armor area
  • Fixed multiple snag/collision issues, improved the rocket window behavior, and swapped lightning gun/minigun positions
DM-DE-Ironic-NE3
  • Swapped Lightning gun and bio rifle positions
  • 5 vials near the link gun replaced with a 25 armor pickup
  • Added 3 health vials on the ledge above 100 armor
DM-Roughinery-NE2
  • Completely reworked lighting with fixes for overexposed/dark areas, skybox visuals, and ceiling collision
  • Fixed multiple snag spots and improved wall/pipe collision around the 100 armor area
  • Updated item placement and duel balance with new ammo, adrenaline, and 25 armor pickups
  • Added dynamic DD/25 armor spawn logic for Duel settings and renamed HalfShieldPack to MediumShieldPack globally
DM-1to1-Lea-NE3
  • Fixed numerous lighting, texture, shadow, and static mesh issues across the map
  • Improved collision and border behavior, including grate splash damage fixes and cleaner movement paths
  • Added new detail textures, visual polish, and directional jump pad particles
  • Updated item placement with AR ammo/grenades near flak and added Double Damage near minigun
  • Refined several gameplay areas with collision cleanup and movement adjustments
DM-1to1-Aerowalk-NE
  • Fixed multiple portal-related visual, collision, and trigger issues, including splash damage and high-ping clipping problems
  • Improved jump pad behavior and adjusted nearby geometry for smoother movement
  • Updated item placement with new vials above jump pad and a 25 armor pickup near flak cannon
  • Reworked vial placement near flak cannon for better balance and flow
DM-DE-Deck17-NE
DM-UCMP-BloodRun-NE
© 2026 All Right Reserved.